avatarfortruth: by <lj user=iconography> (c :: waging war)
[personal profile] avatarfortruth
⏵ player information
name and pronouns: Lorna, she/her
age: 18+
contact: [plurk.com profile] repeatandfade

⏵ character information
name: Diana of Themyscira (Wonder Woman)
canon: DC Comics
age: Difficult to say for sure. Some sources pinpoint her New Earth Age as 25-30 (born the same year Bruce Wayne's parents were killed). However, Diana is a demigoddess and ages differently from humans.
canon point: The Circle #4 by Gail Simone (2008) (WW 2006 #17)
history: here

abilities: ( a more complete list of Diana's abilities and powers )
Combat
Diana is an Amazon. She grew up with a sword in her hand, learning the ways of war even as she was taught to champion peace. She is a master of hand-to-hand combat and skilled with various types of weaponry including: swordsmanship, axe-wielding, shield usage, archery, and lassoing. She most commonly uses her lasso or (occasionally) her tiara, which has sharpened edges and which she can throw like a boomerang.
Multilingualism
Diana speaks her native Themysciran, Ancient and Modern Greek, English, French, Mandarin Chinese, Portuguese, Russian, and Spanish.

Aviation
She can fly her invisible jet.

Compels truth
Note: this can either be elided completely or opted into, since lying is part of the fun and an intrinsic part of many characters. Even without the lasso, it is difficult-to-impossible to lie to Diana's face (WW 1986 #195, Rucka). (Like some of her other powers, this one comes and goes depending on the creative team.)

Talks to animals
Disney princess style. (WW 1986 #195, Rucka)

Keen senses
Although she lacks Superman's super-hearing, Diana's senses are shown to be far keener than that of a baseline human. During a run where she was blinded (WW 1986 #214, Rucka), she identified three other combatants in a fight by their scents and sounds.

Superpowers:
Super-strength
Can go toe-to-toe with Superman. Once pulled the Earth back into orbit with her lasso along with Superman and Martian Manhunter (JLA Vol 1 75, 2003, Kelly) .
Super-speed
Diana was gifted with the speed of Hermes and can easily keep up with the Flash at his cruising speed. She has broken Mach 3 in flight.

Flight
Another trait from Hermes the Messenger.

Durability
Note: Wildly variable in canon, can be nerfed to 'durability' rather than 'invulnerability' for missions if needed. Diana is also vulnerable to magic. In The Circle, Diana is mostly invulnerable to all but god-made weapons. In other books, bullets and edged weapons have been shown to harm her, though never severely. Has survived black holes and nuclear explosions. Whether she can be killed by conventional weapons is debatable.


Weapons:

Lasso of Truth
Her signature weapon. Anyone captured in the lasso is forced to truthfully answer any questions she asks. The lasso cannot be broken, snapped, or cut (usually! it definitely has been all of the above at one time or another). It can also be used to erase memories, heal the mentally ill (in some cases), lift mind control, revert a metaphysical change, and implant commands that must then be obeyed. Diana can also use the lasso to enter someone's soul and confront them within the deepest parts of themselves (WW 2006 #15, Simone).

Bracelets of Submission
Diana's gauntlets were formed from the remnants of Zeus's legendary Aegis shield, re-forged for her use by Hephaestus. Diana's superhuman reflexes enable her to use the gauntlets to easily deflect projectiles (such as bullets) and powerful energy blasts from beings such as Ares and Darkseid. She is even fast enough to protect herself from multi-vector attacks. At close-range the gauntlets block blades, weapons, and punches. When crossed, the gauntlets generate a remnant of the Aegis itself, forming an impenetrable barrier just in front of them which allows Diana to protect herself and those behind her from area attacks. They are also capable of channeling Zeus' holy lightning when struck together.

Tiara
Diana's golden tiara doubles as a throwing weapon. It is razor-edged and can cut through most substances, including Superman's skin (WW 1986 #219, Rucka).

personality:
As a well-known foundational DC character, Diana has gone through multiple character arcs through her long history, but a few things are always the same: she is always sympathetic, gracious, and firm without necessarily being stubborn. As a foil to Batman, she is loving and empathetic; as a foil to Superman she is practical and not so idealistic.

Diana is serious, but embraces joy. She knows that the world and this life are both full of as much beauty and wonder as pain and strife, and she endeavors to enjoy the former even as she wages war against the latter. She has a gentle sense of humor and an expansive, caring heart. Above all things, she cherishes honesty, steadfastness, courage, and empathy.

Diana lives by Amazonian codes, both in warfare and in life. These codes recognize the need for battle and emphasize that if all other methods have or will failed, then one must throw their whole selves into the fight. But they also recognize the benefit of an open hand and open mind and the need for empathy once the battle is won. This is how Diana has regularly managed to defeat rogues who then work with her (the Gorilla Knights, Giganta): she recognizes them for the complex, unique persons they are:
"We have a saying, my people: Don’t kill if you can wound, don’t wound if you can subdue, don’t subdue if you can pacify, and don’t raise your hand at all until you’ve first extended it."
"... the Amazon code when facing a vanquished foe: punishment for the adult, empathy for the child."
Hatred has no place in her reckoning. Her greatest foe is Cheetah, a woman who Diana has spent years fighting and trying to save at the same time, and who she still calls 'friend.' Her love for all things is so great that, in the near future, she'll become a Star Sapphire, wielding the very power of love itself.

The few times Diana compromises her beliefs and values, she does so only after deep consideration, which usually allows her to come back to center after a few issues of self-doubt. Unlike Bruce and Kal, both of whom hold iron-clad and inflexible rules, Diana knows that sometimes compromise is unavoidable.

Gail Simone once said: "If you need to stop an asteroid, you call Superman. If you need to solve a mystery, you call Batman. But if you need to end a war, you call Wonder Woman." Diana is the diplomat of the Trinity -- at one time professionally so, in her role as Ambassador. She understands the importance of being able to talk out a problem rather than simply always punching it in the face, and has the ability to sympathize even with her worst enemies. Which isn't to say she can't get angry; however, she always regrets losing her temper when it happens.

Despite her abilities and self-knowledge, Diana can feel quite awkward or uncertain at times, particularly when it comes to personal emotions. She generally finds it easier and more appealing to fight an alien invasion or go toe-to-toe with a mythological beast than deal with the vagaries of human relationships. She tends to pour that energy into work with the League or in helping her friends but will sometimes wallow with her version of a tub of ice cream (beating up Giganta).

Diana is a warrior as well as a diplomat, and if someone starts a fight she's certain to end it one way or another. But it's telling that she prefers her lasso over the sword and shield; though she isn't wholly against killing, she hates taking a life as it destroys any possibility of redemption. Ultimately, her goal is one of peace: she left behind her home and everything she knew to spread the message of love and peace through Man's World, and it remains her guiding principle even years after leaving the island and being separated from the other Amazons.


samples:

-- with Green Lantern
-- with Jason Todd
-- stepping on Jason squared